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Design Technology

  • DP design technology requires the use of the design cycle as a tool, which provides the methodology used to structure the inquiry and analysis of problems, the development of feasible solutions, and the testing and evaluation of the solution.
  • A solution can be defined as a model, prototype, product or system that students have developed independently.
  • DP design technology achieves a high level of design literacy by enabling students to develop critical-thinking and design skills, which they can apply in a practical context. While designing may take various forms, it will involve the selective application of knowledge within an
    ethical framework.
  • Develop a sense of curiosity as they acquire the skills necessary for independent and lifelong learning and action through inquiry into the technological world around them
  • An ability to explore concepts, ideas and issues with personal, local and global significance to acquire in-depth knowledge and understanding of design and technology
  • Initiative in applying thinking skills critically and creatively to identify and resolve complex social and technological problems through reasoned ethical decision-making
  • An ability to understand and express ideas confidently and creatively using a variety of communication techniques through collaboration with others
  • A propensity to act with integrity and honesty, and take responsibility for their own actions in designing technological solutions to problems
  • An understanding and appreciation of cultures in terms of global technological development, seeking and evaluating a range of perspectives
  • A willingness to approach unfamiliar situations in an informed manner and explore new roles, ideas and strategies to confidently articulate and defend proposals
  • An understanding of the contribution of design and technology to the promotion of intellectual, physical and emotional balance and the achievement of personal and social well-being
  • Empathy, compassion and respect for the needs and feelings of others in order to make a positive difference to the lives of others and to the environment
  • Skills that enable them to reflect on the impacts of design and technology on society and the environment in order to develop their own learning and enhance solutions to technological problems.

Core
1. Human factors and ergonomics
2. Resource management and sustainable production
3. Modelling
4. Raw material to final product
5. Innovation and design
6. Classic design

Additional higher level (AHL)
7. User-centred design (UCD)
8. Sustainability
9. Innovation and markets
10. Commercial production

  • KNOWLEDGE QUESTIONS

    • How does knowledge in design technology progress? How does that compare to how knowledge progresses in other areas of knowledge?
    • Are intuitively appealing explanations more likely to be true than explanations supported by other means?
    • What is the role of imagination in design technology?
    • Are the methods used in design technology closer to the methods used in the arts or the methods used in the natural sciences?
    • What is the relationship between facts/data and theories, and how does this differ in different areas of knowledge?
    • What is the impact of culture in the production and distribution of knowledge in various areas of knowledge?
    • To what extent does the methodology of an investigation limit or determine the possible outcomes?
  • PAPERS

    Paper 1
    Multiple-choice questions on core and HL extension material

    Paper 2
    Data based, short-answer, and extended-response questions on core material

    Paper 3
    Structured questions on HL extension material

    Design Project
    Individual design project

VIDEO RESOURCES
SUBJECT RESOURCES
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